Add more menus and endless mode

This commit is contained in:
Andrew Trieu
2025-04-20 22:37:10 +03:00
committed by Andrew Trieu
parent d2beb3540a
commit 2f75df211f
44 changed files with 651 additions and 65 deletions

View File

@@ -1,14 +1,18 @@
depth = -9000;
global.first_start = true;
player_hp = 0;
player_max_hp = 0;
global.enemyRoomMax = 100;
global.enemyActiveMax = 20;
global.totalEnemiesSpawned = 0;
global.enemyKillCount = 0;
global.enemy_room_max = 100;
global.enemy_active_max = 20;
global.total_enemies_spawned = 0;
global.kill_count = 0;
global.first_start = true;
global.current_score = 0;
load_high_score();
global.infinite_mode = false;
// Weapon pickup
global.weapon_notification = "";

View File

@@ -22,8 +22,12 @@ if instance_exists(o_player) && !instance_exists(o_screen_pause) {
draw_set_halign(fa_left);
draw_set_valign(fa_top);
draw_set_font(fnt_Tiny5);
draw_text_transformed(_hud_x + 28, _hud_y + 23, string(global.enemyKillCount) , 0.5, 0.5, 0);
draw_text_transformed(_hud_x + 49, _hud_y + 23, " / " + string(global.enemyRoomMax), 0.5, 0.5, 0);
draw_text_transformed(_hud_x + 28, _hud_y + 23, string(global.kill_count) , 0.5, 0.5, 0);
if !global.infinite_mode {
draw_text_transformed(_hud_x + 49, _hud_y + 23, " / " + string(global.enemy_room_max), 0.5, 0.5, 0);
}
}
// Draw notification if active

View File

@@ -1,5 +1,5 @@
global.totalEnemiesSpawned = 0;
global.enemyKillCount = 0;
global.total_enemies_spawned = 0;
global.kill_count = 0;
global.weapon_notification = "";
global.weapon_notification_timer = 0;

View File

@@ -1,11 +1,3 @@
if global.first_start {
menu_inst = instance_create_depth(0, 0, -10000, o_start_menu)
}
if global.start_key_pressed && instance_exists(menu_inst) {
instance_destroy(menu_inst);
}
// Get player's hp
if instance_exists(o_player) {
player_hp = o_player.hp;
@@ -21,6 +13,10 @@ if (global.weapon_notification_timer > 0) {
}
}
if (global.enemyKillCount >= global.enemyRoomMax) {
if (global.kill_count >= global.enemy_room_max) {
if (global.current_score >= global.high_score) {
global.high_score = global.current_score;
save_high_score();
}
instance_create_depth(0, 0, -10000, o_end_screen);
}