Add more menus and endless mode

This commit is contained in:
Andrew Trieu
2025-04-20 22:37:10 +03:00
committed by Andrew Trieu
parent d2beb3540a
commit 2f75df211f
44 changed files with 651 additions and 65 deletions

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depth = -10000;

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var _cam_x = camera_get_view_x(view_camera[0]);
var _cam_w = camera_get_view_width(view_camera[0]);
var _cam_y = camera_get_view_y(view_camera[0]);
var _cam_h = camera_get_view_height(view_camera[0]);
draw_rectangle_color(_cam_x, _cam_y, _cam_w + _cam_x, _cam_h + _cam_y, c_black, c_black, c_black, c_black, false);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
draw_set_font(fnt_Tiny5);
draw_text_transformed(_cam_x + 10, _cam_y, "Modes", 2, 2, 0);
draw_sprite_ext(s_key_back, image_index, _cam_x + 610, _cam_y + 45, 1.5, 1.5, 0, c_white, 1);
draw_text_transformed(_cam_x + 240, _cam_y + 20, "-< Press Backspace to return", 1, 1, 0);
draw_set_halign(fa_center);
draw_set_valign(fa_middle);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) - 70, "Gauntlet Rush", 1.5, 1.5, 0);
draw_sprite_ext(s_key_one, image_index, _cam_x + (_cam_w / 2) + 150, _cam_y + (_cam_h / 2) - 55, 2, 2, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 50, "Endless Swarm", 1.5, 1.5, 0);
draw_sprite_ext(s_key_two, image_index, _cam_x + (_cam_w / 2) + 160, _cam_y + (_cam_h / 2) + 65, 2, 2, 0, c_white, 1);
draw_set_alpha(0.7);
draw_set_valign(fa_top);
draw_text_transformed(
_cam_x + (_cam_w / 2),
_cam_y + (_cam_h / 2) - 40,
"Start with 40 enemies and fight through 100 kills.\nEach round increases difficulty. How long can you survive?",
0.8, 0.8, 0
);
draw_text_transformed(
_cam_x + (_cam_w / 2),
_cam_y + (_cam_h / 2) + 80,
"Face as many enemies at once as you can in an endless battle.\nNo kill limit. Healing is rare. Just survive.",
0.8, 0.8, 0
);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
draw_set_alpha(1);

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if global.back_key_pressed {
instance_destroy();
instance_create_depth(0, 0, -9000, o_start_menu);
}
if global.one_key_pressed {
instance_destroy();
}
if global.two_key_pressed {
global.infinite_mode = true;
global.enemy_active_max = 100;
instance_destroy();
}

40
objects/o_mode_menu/o_mode_menu.yy generated Normal file
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{
"$GMObject":"",
"%Name":"o_mode_menu",
"eventList":[
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
],
"managed":true,
"name":"o_mode_menu",
"overriddenProperties":[],
"parent":{
"name":"Controllers",
"path":"folders/Controllers.yy",
},
"parentObjectId":{
"name":"o_screen_pause",
"path":"objects/o_screen_pause/o_screen_pause.yy",
},
"persistent":false,
"physicsAngularDamping":0.1,
"physicsDensity":0.5,
"physicsFriction":0.2,
"physicsGroup":1,
"physicsKinematic":false,
"physicsLinearDamping":0.1,
"physicsObject":false,
"physicsRestitution":0.1,
"physicsSensor":false,
"physicsShape":1,
"physicsShapePoints":[],
"physicsStartAwake":true,
"properties":[],
"resourceType":"GMObject",
"resourceVersion":"2.0",
"solid":false,
"spriteId":null,
"spriteMaskId":null,
"visible":true,
}