Add more menus and endless mode

This commit is contained in:
Andrew Trieu
2025-04-20 22:37:10 +03:00
committed by Andrew Trieu
parent d2beb3540a
commit 2f75df211f
44 changed files with 651 additions and 65 deletions

View File

@@ -1,3 +1 @@
alpha = 1;
depth = -9000;

View File

@@ -3,22 +3,37 @@ var _cam_w = camera_get_view_width(view_camera[0]);
var _cam_y = camera_get_view_y(view_camera[0]);
var _cam_h = camera_get_view_height(view_camera[0]);
draw_set_alpha(alpha);
draw_rectangle_color(_cam_x, _cam_y, _cam_w + _cam_x, _cam_h + _cam_y, c_green, c_green, c_green, c_green, false);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
draw_set_font(fnt_Tiny5);
draw_text_transformed(_cam_x + 6, _cam_y + 6, "Quit", 0.5, 0.5, 0);
draw_sprite_ext(s_key_esc, image_index, _cam_x + 38, _cam_y + 19, 0.8, 0.8, 0, c_white, 1);
draw_set_halign(fa_center);
draw_set_valign(fa_middle);
draw_set_font(fnt_Tiny5);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) - 40, "Bit Blaster", 4, 4, 0);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) - 70, "Bit Blaster", 4, 4, 0);
var pulse = 1 + 0.05 * sin(current_time * 0.01);
if global.first_start {
draw_sprite_ext(s_key_enter, image_index, _cam_x + (_cam_w / 2) + 160, _cam_y + (_cam_h / 2) + 40, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 30, "-< Press Enter to start", pulse, pulse, 0);
draw_sprite_ext(s_key_enter, image_index, _cam_x + (_cam_w / 2) + 160, _cam_y + (_cam_h / 2) + 20, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 10, "-< Press Enter to start", pulse, pulse, 0);
} else {
draw_sprite_ext(s_key_enter, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 40, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 30, "-< Press Enter to continue", pulse, pulse, 0);
draw_sprite_ext(s_key_enter, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 20, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 10, "-< Press Enter to continue", pulse, pulse, 0);
}
draw_sprite_ext(s_key_space, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 80, 1.5, 1.5, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 70, "-< Press Space for tutorial", 1, 1, 0);
draw_sprite_ext(s_key_space, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 60, 1.5, 1.5, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 50, "-< Press Space for tutorial", 1, 1, 0);
draw_sprite_ext(s_key_space, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 60, 1.5, 1.5, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 50, "-< Press Space for tutorial", 1, 1, 0);
draw_sprite_ext(s_key_shift, image_index, _cam_x + (_cam_w / 2) + 170, _cam_y + (_cam_h / 2) + 99, 1.5, 1.5, 0, c_white, 1);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 90, "-< Press Shift for credits", 1, 1, 0);
draw_set_valign(fa_bottom);
draw_text_transformed(_cam_x + (_cam_w / 2) - 120, _cam_y + _cam_h - 30, "Current Score: " + string(global.current_score), 0.5, 0.5, 0);
draw_text_transformed(_cam_x + (_cam_w / 2) + 120, _cam_y + _cam_h - 30, "High Score: " + string(global.high_score), 0.5, 0.5, 0);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
draw_set_alpha(1);

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@@ -1,10 +1,22 @@
if global.start_key_pressed {
instance_destroy();
global.first_start = false;
instance_create_depth(0, 0, -10000, o_mode_menu);
}
if global.space_key_pressed {
instance_destroy();
instance_create_depth(0, 0, -10000, o_tutorial);
}
}
if global.shift_key_pressed {
instance_destroy();
instance_create_depth(0, 0, -10000, o_credits);
}
if global.pause_key_pressed {
game_end();
}