Add project code
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12
objects/o_arrow/Create_0.gml
Normal file
12
objects/o_arrow/Create_0.gml
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@@ -0,0 +1,12 @@
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event_inherited();
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bullet_dir = 0;
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bullet_spd = 4;
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start_x = x;
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start_y = y;
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is_exploding = false;
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max_distance = 500;
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s_destroy = s_arrow_destroy;
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pass_through_enemy = false;
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state = 0;
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