Add project code
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1
objects/o_explosive/CleanUp_0.gml
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1
objects/o_explosive/CleanUp_0.gml
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get_damaged_destroy();
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1
objects/o_explosive/Create_0.gml
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objects/o_explosive/Create_0.gml
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get_damaged_create(20);
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14
objects/o_explosive/Step_0.gml
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14
objects/o_explosive/Step_0.gml
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get_damaged(o_parent_hurt, false, false);
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var _health_pct = 1 - (hp / max_hp);
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image_index = _health_pct * (image_number - 1);
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if hp <= 0 {
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instance_create_depth(x, y, -1000, o_explosion);
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audio_play_sound(explosion, 0, false);
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create_screen_pause(12);
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camera_shake(12);
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instance_destroy();
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}
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46
objects/o_explosive/o_explosive.yy
generated
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46
objects/o_explosive/o_explosive.yy
generated
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{
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"$GMObject":"",
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"%Name":"o_explosive",
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"eventList":[
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{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
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{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
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{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":12,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
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],
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"managed":true,
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"name":"o_explosive",
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"overriddenProperties":[],
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"parent":{
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"name":"Rooms",
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"path":"folders/Rooms.yy",
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},
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"parentObjectId":{
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"name":"o_solid_wall",
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"path":"objects/o_solid_wall/o_solid_wall.yy",
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},
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"persistent":false,
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"physicsAngularDamping":0.1,
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"physicsDensity":0.5,
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"physicsFriction":0.2,
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"physicsGroup":1,
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"physicsKinematic":false,
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"physicsLinearDamping":0.1,
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"physicsObject":false,
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"physicsRestitution":0.1,
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"physicsSensor":false,
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"physicsShape":1,
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"physicsShapePoints":[],
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"physicsStartAwake":true,
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"properties":[],
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"resourceType":"GMObject",
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"resourceVersion":"2.0",
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"solid":false,
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"spriteId":{
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"name":"s_explosive",
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"path":"sprites/s_explosive/s_explosive.yy",
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},
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"spriteMaskId":{
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"name":"s_explosive",
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"path":"sprites/s_explosive/s_explosive.yy",
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},
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"visible":true,
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}
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