Add project code

This commit is contained in:
Andrew Trieu
2025-04-20 15:57:23 +03:00
committed by Andrew Trieu
commit 3fbd0e4977
612 changed files with 11196 additions and 0 deletions

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event_inherited();
bullet_dir = 0;
bullet_spd = 5;
bullet_x_spd = 0;
bullet_y_spd = 0;
is_exploding = false;
start_x = x;
start_y = y;
max_distance = 300;
s_destroy = s_fireball_destroy;
pass_through_enemy = false;

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if sprite_index == s_destroy {
instance_destroy();
}

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if pause_movement() { exit; }
// Movements
#region
if (!is_exploding) {
// Calculate movement
var x_speed = lengthdir_x(bullet_spd, bullet_dir);
var y_speed = lengthdir_y(bullet_spd, bullet_dir);
// Move the fireball
x += x_speed;
y += y_speed;
if hit_confirmed && !pass_through_enemy {
destroy_projectile()
}
// Check for collision with solid wall
if place_meeting(x, y, o_solid_wall) {
destroy_projectile();
}
// Check if fireball has traveled too far
if point_distance(start_x, start_y, x, y) > max_distance {
destroy_projectile();
}
}
#endregion

43
objects/o_fireball/o_fireball.yy generated Normal file
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{
"$GMObject":"",
"%Name":"o_fireball",
"eventList":[
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":7,"eventType":7,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
],
"managed":true,
"name":"o_fireball",
"overriddenProperties":[],
"parent":{
"name":"Spells",
"path":"folders/Spells.yy",
},
"parentObjectId":{
"name":"o_enemy_hurt",
"path":"objects/o_enemy_hurt/o_enemy_hurt.yy",
},
"persistent":false,
"physicsAngularDamping":0.1,
"physicsDensity":0.5,
"physicsFriction":0.2,
"physicsGroup":1,
"physicsKinematic":false,
"physicsLinearDamping":0.1,
"physicsObject":false,
"physicsRestitution":0.1,
"physicsSensor":false,
"physicsShape":1,
"physicsShapePoints":[],
"physicsStartAwake":true,
"properties":[],
"resourceType":"GMObject",
"resourceVersion":"2.0",
"solid":false,
"spriteId":{
"name":"s_fireball",
"path":"sprites/s_fireball/s_fireball.yy",
},
"spriteMaskId":null,
"visible":true,
}