Add project code
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12
objects/o_fireball/Create_0.gml
Normal file
12
objects/o_fireball/Create_0.gml
Normal file
@@ -0,0 +1,12 @@
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event_inherited();
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bullet_dir = 0;
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bullet_spd = 5;
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bullet_x_spd = 0;
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bullet_y_spd = 0;
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is_exploding = false;
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start_x = x;
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start_y = y;
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max_distance = 300;
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s_destroy = s_fireball_destroy;
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pass_through_enemy = false;
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