Add project code

This commit is contained in:
Andrew Trieu
2025-04-20 15:57:23 +03:00
committed by Andrew Trieu
commit 3fbd0e4977
612 changed files with 11196 additions and 0 deletions

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alpha = 0;
alpha_spd = 1/75;
alpha_mul = 0.9;
depth = -10000;

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var _cam_x = camera_get_view_x(view_camera[0]);
var _cam_w = camera_get_view_width(view_camera[0]);
var _cam_y = camera_get_view_y(view_camera[0]);
var _cam_h = camera_get_view_height(view_camera[0]);
draw_set_alpha(alpha * alpha_mul);
draw_rectangle_color(_cam_x, _cam_y, _cam_w + _cam_x, _cam_h + _cam_y, c_red, c_red, c_black, c_black, false);
draw_set_alpha(alpha);
draw_set_halign(fa_center);
draw_set_valign(fa_middle);
draw_set_font(fnt_Special_Elite);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) - 20, "YOU DIED", 4, 4, 0);
draw_set_font(fnt_Tiny5);
draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 50, "-< Press any key to resurrect >-", 1, 1, 0);
draw_set_halign(fa_left);
draw_set_valign(fa_top);
draw_set_alpha(1);

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alpha += alpha_spd;
alpha = clamp(alpha, 0, 1);
if keyboard_check_pressed(vk_anykey) && alpha >= 1 {
global.first_start = false;
room_restart()
}

37
objects/o_game_over/o_game_over.yy generated Normal file
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{
"$GMObject":"",
"%Name":"o_game_over",
"eventList":[
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":8,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
],
"managed":true,
"name":"o_game_over",
"overriddenProperties":[],
"parent":{
"name":"Controllers",
"path":"folders/Controllers.yy",
},
"parentObjectId":null,
"persistent":false,
"physicsAngularDamping":0.1,
"physicsDensity":0.5,
"physicsFriction":0.2,
"physicsGroup":1,
"physicsKinematic":false,
"physicsLinearDamping":0.1,
"physicsObject":false,
"physicsRestitution":0.1,
"physicsSensor":false,
"physicsShape":1,
"physicsShapePoints":[],
"physicsStartAwake":true,
"properties":[],
"resourceType":"GMObject",
"resourceVersion":"2.0",
"solid":false,
"spriteId":null,
"spriteMaskId":null,
"visible":true,
}