Add project code
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10
objects/o_player/Draw_0.gml
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10
objects/o_player/Draw_0.gml
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@@ -0,0 +1,10 @@
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if aim_dir >= 0 && aim_dir < 180 {
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draw_own_weapon();
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}
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draw_sprite_ext(sprite_index, image_index, x, y, face, image_yscale, image_angle, image_blend, image_alpha);
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if aim_dir >= 180 && aim_dir < 360 {
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draw_own_weapon();
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}
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