Add project code
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4
objects/o_spawner/Create_0.gml
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4
objects/o_spawner/Create_0.gml
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depth = -bbox_top;
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timer = 600;
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spawn_time = 10 * 60;
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18
objects/o_spawner/Step_0.gml
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18
objects/o_spawner/Step_0.gml
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if pause_movement() { exit; }
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timer++;
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// Reset when limit reached
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if instance_number(o_parent_enemy) >= global.enemyActiveMax || global.totalEnemiesSpawned >= global.enemyRoomMax {
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timer = 0;
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}
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// Spawn enemy
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if timer >= spawn_time && !place_meeting(x, y, o_archer) {
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var _inst = instance_create_depth(x, y, -500, o_archer);
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with _inst {
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image_alpha = 0;
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state = -1;
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}
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timer = 0;
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}
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42
objects/o_spawner/o_spawner.yy
generated
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42
objects/o_spawner/o_spawner.yy
generated
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{
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"$GMObject":"",
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"%Name":"o_spawner",
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"eventList":[
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{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
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{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
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],
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"managed":true,
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"name":"o_spawner",
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"overriddenProperties":[],
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"parent":{
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"name":"Enemies",
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"path":"folders/Enemies.yy",
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},
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"parentObjectId":{
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"name":"o_solid_wall",
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"path":"objects/o_solid_wall/o_solid_wall.yy",
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},
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"persistent":false,
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"physicsAngularDamping":0.1,
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"physicsDensity":0.5,
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"physicsFriction":0.2,
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"physicsGroup":1,
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"physicsKinematic":false,
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"physicsLinearDamping":0.1,
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"physicsObject":false,
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"physicsRestitution":0.1,
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"physicsSensor":false,
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"physicsShape":1,
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"physicsShapePoints":[],
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"physicsStartAwake":true,
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"properties":[],
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"resourceType":"GMObject",
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"resourceVersion":"2.0",
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"solid":false,
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"spriteId":{
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"name":"s_spawner",
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"path":"sprites/s_spawner/s_spawner.yy",
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},
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"spriteMaskId":null,
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"visible":true,
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}
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