Add project code

This commit is contained in:
Andrew Trieu
2025-04-20 15:57:23 +03:00
committed by Andrew Trieu
commit 3fbd0e4977
612 changed files with 11196 additions and 0 deletions

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depth = -bbox_top;
timer = 600;
spawn_time = 10 * 60;

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if pause_movement() { exit; }
timer++;
// Reset when limit reached
if instance_number(o_parent_enemy) >= global.enemyActiveMax || global.totalEnemiesSpawned >= global.enemyRoomMax {
timer = 0;
}
// Spawn enemy
if timer >= spawn_time && !place_meeting(x, y, o_archer) {
var _inst = instance_create_depth(x, y, -500, o_archer);
with _inst {
image_alpha = 0;
state = -1;
}
timer = 0;
}

42
objects/o_spawner/o_spawner.yy generated Normal file
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{
"$GMObject":"",
"%Name":"o_spawner",
"eventList":[
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":0,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
{"$GMEvent":"v1","%Name":"","collisionObjectId":null,"eventNum":0,"eventType":3,"isDnD":false,"name":"","resourceType":"GMEvent","resourceVersion":"2.0",},
],
"managed":true,
"name":"o_spawner",
"overriddenProperties":[],
"parent":{
"name":"Enemies",
"path":"folders/Enemies.yy",
},
"parentObjectId":{
"name":"o_solid_wall",
"path":"objects/o_solid_wall/o_solid_wall.yy",
},
"persistent":false,
"physicsAngularDamping":0.1,
"physicsDensity":0.5,
"physicsFriction":0.2,
"physicsGroup":1,
"physicsKinematic":false,
"physicsLinearDamping":0.1,
"physicsObject":false,
"physicsRestitution":0.1,
"physicsSensor":false,
"physicsShape":1,
"physicsShapePoints":[],
"physicsStartAwake":true,
"properties":[],
"resourceType":"GMObject",
"resourceVersion":"2.0",
"solid":false,
"spriteId":{
"name":"s_spawner",
"path":"sprites/s_spawner/s_spawner.yy",
},
"spriteMaskId":null,
"visible":true,
}