Add project code
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12
scripts/draw_aimer/draw_aimer.gml
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12
scripts/draw_aimer/draw_aimer.gml
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// Draw player's weapon
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function draw_own_weapon() {
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var _x_offset = lengthdir_x(weapon_offset_dist, aim_dir);
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var _y_offset = lengthdir_y(weapon_offset_dist, aim_dir);
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var _weapon_y_scale = 1;
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if aim_dir > 90 and aim_dir < 270 {
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_weapon_y_scale = -1;
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}
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draw_sprite_ext(s_aimer, 0, x + _x_offset, center_y + _y_offset, 1, _weapon_y_scale, aim_dir, c_white, 0.5);
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};
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13
scripts/draw_aimer/draw_aimer.yy
generated
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13
scripts/draw_aimer/draw_aimer.yy
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{
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"$GMScript":"v1",
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"%Name":"draw_aimer",
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"isCompatibility":false,
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"isDnD":false,
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"name":"draw_aimer",
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"parent":{
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"name":"Scripts",
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"path":"folders/Scripts.yy",
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},
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"resourceType":"GMScript",
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"resourceVersion":"2.0",
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}
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