draw_sprite_ext(sprite_index, image_index, x, y, face, image_yscale, image_angle, image_blend, image_alpha); var _healh_pct = hp / max_hp; var _hp_img = _healh_pct * (sprite_get_number(s_enemy_health) - 1); if instance_exists(o_player) { draw_sprite_ext(s_enemy_health, _hp_img, x - 8, y - sprite_height / 2 - 5, image_xscale, image_yscale, image_angle, image_blend, image_alpha); }