// Vital stats get_damaged_create(200, true); // Movement variables move_dir = 0; move_spd = 2; x_speed = 0; y_speed = 0; // Aiming variables center_y_offset = -5; center_y = y + center_y_offset; aim_dir = 0; // Sprite controls face = 1; sprites[0] = s_player_idle; sprites[1] = s_player_walk; sprites[2] = s_player_attack; sprites[3] = s_player_hurt; sprites[4] = s_player_death; sprites[5] = s_player_heal; sprite_index = sprites[0]; // Weapon info shoot_timer = 0; heal_timer = 0; heal_cooldown = 30 * 60; weapon_offset_dist = 5; weapon_length = sprite_get_bbox_right(s_aimer) - sprite_get_xoffset(s_aimer); // Add weapon to player's inventory selected_weapon = 0; weapon = global.PlayerWeapons[selected_weapon];