var _cam_x = camera_get_view_x(view_camera[0]); var _cam_w = camera_get_view_width(view_camera[0]); var _cam_y = camera_get_view_y(view_camera[0]); var _cam_h = camera_get_view_height(view_camera[0]); draw_set_alpha(alpha); draw_rectangle_color(_cam_x, _cam_y, _cam_w + _cam_x, _cam_h + _cam_y, c_green, c_green, c_green, c_green, false); draw_set_halign(fa_center); draw_set_valign(fa_middle); draw_set_font(fnt_Tiny5); draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) - 40, "Bit Blaster", 4, 4, 0); var pulse = 1 + 0.05 * sin(current_time * 0.01); if global.first_start { draw_sprite_ext(s_key_enter, image_index, _cam_x + (_cam_w / 2) + 160, _cam_y + (_cam_h / 2) + 40, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1); draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 30, "-< Press Enter to start", pulse, pulse, 0); } else { draw_sprite_ext(s_key_enter, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 40, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1); draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 30, "-< Press Enter to continue", pulse, pulse, 0); } draw_sprite_ext(s_key_space, image_index, _cam_x + (_cam_w / 2) + 180, _cam_y + (_cam_h / 2) + 80, 1.5, 1.5, 0, c_white, 1); draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 70, "-< Press Space for tutorial", 1, 1, 0); draw_set_halign(fa_left); draw_set_valign(fa_top); draw_set_alpha(1);