// Inherit the parent event event_inherited(); move_dir = 0; move_spd = 0; chase_spd = 0.5 x_speed = 0; y_speed = 0; face = 1; sprites[0] = s_archer_idle; sprites[1] = s_archer_walk; sprites[2] = s_archer_attack; sprites[3] = s_archer_hurt; sprites[4] = s_archer_death; // State machine state = 0; shoot_timer = 0; charge_time = 30; recover_time = 60; cooldown_time = 5*60; bullet_inst = noone; has_started_shooting = false; // Spawn fade_spd = 1/30; spawn_spd = .25;