var _cam_x = camera_get_view_x(view_camera[0]); var _cam_w = camera_get_view_width(view_camera[0]); var _cam_y = camera_get_view_y(view_camera[0]); var _cam_h = camera_get_view_height(view_camera[0]); draw_rectangle_color(_cam_x, _cam_y, _cam_w + _cam_x, _cam_h + _cam_y, c_black, c_black, c_black, c_black, false); draw_set_halign(fa_left); draw_set_valign(fa_top); draw_set_font(fnt_Tiny5); draw_text_transformed(_cam_x + 10, _cam_y, "Credits", 2, 2, 0); var pulse = 1 + 0.05 * sin(current_time * 0.01); draw_sprite_ext(s_key_back, image_index, _cam_x + 610, _cam_y + 45, 0.5 + pulse, 0.5 + pulse, 0, c_white, 1); draw_text_transformed(_cam_x + 225, _cam_y + 20, "-< Press Backspace to return", pulse, pulse, 0); draw_set_halign(fa_center); // Credit Text Lines var credit_lines = [ "Developed by Andrew Trieu", "Character & Item Sprites by Zerie", "Tile Set by Butter Milk", "Spells & Spawner by BDragon1727", "Explosive Crate by Akonolisa", "Explosion Animation by Pixel Frog", "Keyboard Icons by ansdor", "Fonts by Google Fonts", "Background Music by David Renda", "Hit Sound by Homemade_SFX", "Healing & Item Pickup Sound by Freesound Community", "Explosion Sound by Ahmed_Abdulaal" ]; // Draw each line spaced vertically var base_y = _cam_y + 80; var spacing = 20; for (var i = 0; i < array_length(credit_lines); i++) { draw_text_transformed(_cam_x + (_cam_w / 2), base_y + i * spacing, credit_lines[i], 0.5, 0.5, 1); } draw_set_halign(fa_left); draw_set_valign(fa_top);