alpha += alpha_spd; alpha = clamp(alpha, 0, 1); if keyboard_check_pressed(vk_anykey) && alpha >= 1 { global.enemy_room_max += 100; global.enemy_active_max += 20; global.first_start = false; if (global.current_score >= global.high_score) { global.high_score = global.current_score; save_high_score(); } room_restart(); }