get_damaged(o_parent_hurt, false, false); var _health_pct = 1 - (hp / max_hp); image_index = _health_pct * (image_number - 1); if hp <= 0 { instance_create_depth(x, y, -1000, o_explosion); audio_play_sound(explosion, 0, false); create_screen_pause(12); camera_shake(12); instance_destroy(); }