depth = -9000; player_hp = 0; player_max_hp = 0; global.enemy_room_max = 100; global.enemy_active_max = 20; global.total_enemies_spawned = 0; global.kill_count = 0; global.first_start = true; global.current_score = 0; load_high_score(); global.infinite_mode = false; // Weapon pickup global.weapon_notification = ""; global.weapon_notification_timer = 0; menu_inst = noone;