global.start_key_pressed = keyboard_check_pressed(vk_enter); global.space_key_pressed = keyboard_check_pressed(vk_space); global.back_key_pressed = keyboard_check_pressed(vk_backspace); global.shift_key_pressed = keyboard_check_pressed(vk_shift); if (!instance_exists(o_start_menu) && !instance_exists(o_tutorial) && !instance_exists(o_credits) && !instance_exists(o_mode_menu)) { global.pause_key_pressed = keyboard_check_pressed(vk_escape); } else { global.pause_key_pressed = false; } global.one_key_pressed = keyboard_check_pressed(ord("1")); global.two_key_pressed = keyboard_check_pressed(ord("2")); if instance_exists(o_start_menu) || instance_exists(o_tutorial) || instance_exists(o_credits) || instance_exists(o_mode_menu) { exit; } global.right_key = keyboard_check(ord("D")); global.left_key = keyboard_check(ord("A")); global.up_key = keyboard_check(ord("W")); global.down_key = keyboard_check(ord("S")); global.shoot_key = mouse_check_button(mb_left); global.swap_key_pressed = mouse_check_button_pressed(mb_right); global.heal_key_pressed = keyboard_check(ord("Q"));