if sprite_index == sprites[4] { global.kill_count++; global.current_score++; // Drop healing milk var _drop_chance = 10; if global.infinite_mode { _drop_chance = 5; } var _chance = irandom(100); if ((!global.infinite_mode && global.kill_count mod 20 == 0) || _chance <= _drop_chance) { instance_create_depth(x, y, -600, o_potion); } instance_destroy(); }