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BitBlaster/objects/o_archer/Destroy_0.gml
2025-04-20 15:57:23 +03:00

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if instance_exists(bullet_inst) && bullet_inst.state == 0 {
bullet_inst.is_exploding = true;
bullet_inst.sprite_index = s_arrow_destroy;
bullet_inst.image_index = 0; // Reset animation
bullet_inst.image_speed = 1; // Play explosion animation
bullet_inst.bullet_spd = 0;
}