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BitBlaster/objects/o_arrow/Create_0.gml
2025-04-20 15:57:23 +03:00

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event_inherited();
bullet_dir = 0;
bullet_spd = 4;
start_x = x;
start_y = y;
is_exploding = false;
max_distance = 500;
s_destroy = s_arrow_destroy;
pass_through_enemy = false;
state = 0;