Add more menus and endless mode
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@@ -12,6 +12,10 @@ draw_set_valign(fa_middle);
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draw_set_font(fnt_Tiny5);
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draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) - 20, "YOU WON!", 4, 4, 0);
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draw_text_transformed(_cam_x + (_cam_w / 2), _cam_y + (_cam_h / 2) + 50, "-< Press any key to continue >-", 1, 1, 0);
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draw_set_valign(fa_bottom);
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draw_text_transformed(_cam_x + (_cam_w / 2) - 120, _cam_y + _cam_h - 30, "Current Score: " + string(global.current_score), 0.5, 0.5, 0);
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draw_text_transformed(_cam_x + (_cam_w / 2) + 120, _cam_y + _cam_h - 30, "High Score: " + string(global.high_score), 0.5, 0.5, 0);
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draw_set_halign(fa_left);
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draw_set_valign(fa_top);
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draw_set_alpha(1);
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@@ -2,8 +2,14 @@ alpha += alpha_spd;
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alpha = clamp(alpha, 0, 1);
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if keyboard_check_pressed(vk_anykey) && alpha >= 1 {
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global.enemyRoomMax += 100;
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global.enemyActiveMax += 20;
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global.enemy_room_max += 100;
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global.enemy_active_max += 20;
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global.first_start = false;
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if (global.current_score >= global.high_score) {
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global.high_score = global.current_score;
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save_high_score();
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}
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room_restart();
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}
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