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BitBlaster/objects/o_player/Draw_0.gml
2025-04-20 15:57:23 +03:00

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if aim_dir >= 0 && aim_dir < 180 {
draw_own_weapon();
}
draw_sprite_ext(sprite_index, image_index, x, y, face, image_yscale, image_angle, image_blend, image_alpha);
if aim_dir >= 180 && aim_dir < 360 {
draw_own_weapon();
}