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# The World of Lutemons
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A program that mimics the world of Pokémons developed as a part of the course CT60A2411 Object oriented Programming of LUT University, Finland.<br>
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The program enables users to create Lutemons, which are then stored home. User has then an option to move those Lutemons to a training area or to a battle field.
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When a Lutemon is trained it gains experience, which affects other features. If experience is 2 then in fighting attack will get that +2 points.<br>
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Battle is turn based where one Lutemon attacks to another, which then uses its defenses and then attacks back. When one of them has health 0 or less the other one wins and gains an experience point.
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The other one dies and gets removed from the program. The winner gains one point of experience.<br>
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Once Lutemon is moved back to home it gains full health.<br>
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## Note
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Parts of the code were provided by Erno Vanhala - responsible teacher of the course.
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